Jan 192020

Curious about past computer architectures? Software engineer [Fabien Sanglard] has been experimenting with porting Another World, an action-adventure platformer, to different machines and comparing the results in his “Polygons of Another World” project. The results are pretty interesting. Due to the game’s polygon-based graphics, optimizations vary widely across different architectures, with tricks allowing the software to run on hardware released five years before the game’s publication. The consoles explored are primarily from the early ’90s,…

External feed Read More at the Source: https://hackaday.com/2020/01/17/exploring-early-90s-video-game-architecture-with-another-world/


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